Tutorials and information about Open Shading Language (OSL) and the Cycles render engine
OSL Sightings & News
Ambient Occlusion shader for V-Ray and others:
Fast Multi Channel Ambient Occlusion
, written by Michel Anders
Blender Foundation will showcase the Cycles renderer at this years
in Stuttgart (April 22-25).
now supports Deformation Motion Blur and Smoke/Fire rendering.
Download the Cycles render engine with OSL support
Learn the fundamentals and write your first OSL shader
Explore and learn from a variety of example shaders
Share your work and learn from others – OpenShading chat